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jon mattox drum competition

My buddy Jon Mattox finally got around to youtubing the video footage of his drum solo that took 1st place at the Guitar Center’s regional competition finals of Southern California in 1992. Recorded at club SPICE in Hollywood, CA.

Not visible in the footage are the mounted cowbells played with the left foot and left hand. So I suppose that from a purely visual standpoint, I’ve got a fever…

>> Check out the songs page

gonsalves

Source: Rob Gonsalves

Haikus are easy,
But sometimes they don’t make sense.
Refrigerator.

“Chess for me is not a game, but an art. I take upon myself all those responsibilities which an art imposes on its adherents.”
— Alexander Alekhine

A ventriloquist is telling Irish jokes in a pub, and getting quite a few laughs. An irate Irishman stands up and exclaims, “You’re making out we’re all dumb and stupid! I oughtta punch you in the nose!”

The ventriloquist replies, “I’m sorry, sir. It’s all in good fun. I didn’t want to offend you.”

“Not you,” says the Irishman. “I’m talking to the little fella on your knee.”

under dog vivor vive

“Get busy living, or get busy dying.”
— Stephen King

Static figures appear to move.

The Hero’s Journey is a phrase based upon ideas from comparative mythologist Joseph Campbell’s seminal work, The Hero with a Thousand Faces (1949). Campbell actually refers to his concept as the monomyth, a term he borrowed from James Joyce’s Finnegans Wake.

Christopher Vogler took this concept to the next level in his book, applying it to contemporary stories. It’s an excellent study.

You’ll see this classic story structure model applied to more films than you can count on your appendages. Why? Because it works. From Jack and the Beanstalk to Star Wars to The Lion King to Beverly Hills Cop, there really is no substitute for classic structure sensibilities in storytelling.

As an exercise, try finding each of the journey’s steps in some of your favorite films. You’ll gain a whole new appreciation on things.

The steps are:

1. Ordinary World – Limited Awareness

2. Call to Adventure – Increased Awareness

3. Refusal of the Call – Reluctance to Change

4. Meeting the Mentor – Overcoming Reluctance

5. Crossing the First Threshold – Committing to Change

6. Tests, Allies, Enemies – Experimenting with First Change

7. Approach the Inmost Cave – Preparing for Big Change

8. Ordeal – Attempting Big Change

9. Reward – Consequence of the Attempt

10. Road Back – Rededication to Change

11. Resurrection – Final Attempt at Big Change

12. Return with the Elixir – Final Mastery of the Problem

*These steps don’t necessarily occur in this order in every story. Variations abound, which is what makes things so interesting.

“Only those who attempt the absurd will achieve the impossible. I think it’s in my basement. Let me go upstairs and check.”
— M.C. Escher