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The Pac-Man Dossier

You geeks looking for a turnkey time-killer? Look no further than the most complete and detailed study of Pac-Man possible. Includes the inside scoop on maze logic, cornering, areas to exploit, target tiles, intersections, Easter eggs, and the distinct behaviors of the four ghosts Blinky, Pinky, Inky, and Clyde.

Tons of stuff in there I guarantee you didn’t know. For instance:

Speed
The game starts with Pac-Man at 80% of his maximum speed. By the fifth level, Pac-Man is moving at full speed and will continue to do so until the 21st level. At that point, he slows back down to 90% and holds this speed for the remainder of the game. Every time Pac-Man eats a regular dot, he stops moving for one frame (1/60th of a second), slowing his progress by roughly ten percent—just enough for a following ghost to overtake him.

Life-changing information, to say the least.

And if you missed it this past May, you can hop on over here and play the special ‘Google logo’ version of Pac-Man that was created to commemorate the game’s 30th birthday.

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